![]() ![]() Our journey began in late August and September 2017, when we first created the game repository. We hope documenting this will be useful to the community, so you can get an understanding of what went into writing this code – an effort largely undertaken by one person ( alongside the rest of the game’s development. Getting the code to where it is today wasn’t a completely straightforward process, but we think it was well worth it. This is just the code that defines the player’s movement in the game, and not other elements such as combat or the UI. We’re confident the game’s movement now feels just like Half-Life 2, quirks and all. Right now, in our GitHub repo, you’ll find a robust Unreal Engine 4 implementation of classic FPS movement mechanics from the Source Engine and Half-Life 2: Episode 2, along with a few improvements and bug fixes. ![]() ![]() We’re always looking for new ways to share our work and be an active part of the community, and plan to post more development blogs here about the technologies that power our game! We are pleased to announce that Project Borealis’ C++ movement code is now freely available under an open source MIT license! This is the first time we’ve published any part of our game’s code publicly, and we are super excited about it. ![]()
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